Notes from the workbench
Devblog
What changed in every update, why it changed, and what's coming next. Newest first.
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Disk 02: SEALBREAKER
The second Floppy Key game: an incremental defense RPG where you hunt epic beasts for their loot. Every epic you hunt wakes something bigger.
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Milestones, the Strike Fund and critical hits
New things to chase between floors: milestones, the Strike Fund and a destruction level. Bigger critical hits, floors that shatter when you wreck them, and floor 7 is no longer a wall.
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Headquarters: Act 2 is here
A whole second act: ten new floors at headquarters, glass partitions and armored servers, surprise boxes, twelve new upgrades and an org chart you can drag and zoom.
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