Floppy Key Indie game studio
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Disk 02: SEALBREAKER

Esta entrada está escrita en inglés.

STRIKE! taught me what I like making: short games where every run pays for something, the screen fills up and you always want one more go. The second disk keeps all of that and adds what STRIKE! didn't have: a world, a company of heroes, and bosses worth hunting.

It's called SEALBREAKER.

The Caldera of Ormaz, wave 39: the company holds the clearing while the Ember Lord walks in
The Caldera of Ormaz, wave 39: the company holds the clearing while the Ember Lord walks in

Aim. Upgrade. Hunt.

You hold a clearing in the middle of the screen and the waves come from every side. You only aim: no clicking, Arren shoots whatever is under the reticle. At first the waves walk right over you. That's the deal. Every run you die a little further, every run pays for something on the skill tree, and every run starts back at the wall, stronger.

Sixty enemies on screen, and it keeps going
Sixty enemies on screen, and it keeps going

The epics

At the end of every land waits an epic: a huge beast with its own presentation, its own fight and a unique piece of loot you can only get from it. The common waves don't stop while you fight it.

The Bramble King, the Dream of Hunger
The Bramble King, the Dream of Hunger

The demo has four: the Bramble King, Rotroot, the Bone Warden and the Ember Lord. The full game goes much further.

A world asleep on a dragon

The March of Vael rests on Ormaz, a dragon who fell asleep before the world began. A thousand years ago her nightmares crawled out of the ground as beasts, and the Order of the Fifth Seal locked them away for a thousand years. The thousand years are up. The seals are breaking.

The Field of the Thousand, where the knights who sealed the third epic are buried
The Field of the Thousand, where the knights who sealed the third epic are buried

You play Arren, a village archer, and the company grows along the way: Isaura Kell, a mage who throws fire where you aim and knows more than she says; Brannoc Half-Gold, a mercenary who runs out, cuts and comes back; and Brunna, the smith of Piedralta. The story is told between runs, in short scenes.

Isaura Kell
Isaura Kell

Loot that feels earned

The first time an epic falls it drops a chest and a piece nobody else in the March has. Then you take it to Brunna, who crafts helmets, breastplates, gauntlets and boots from the metal the epics drop, and enchants anything from +1 to +10. It never fails, never breaks, never goes down. At +4 it starts to glow.

The Bramble King's chest
The Bramble King's chest
The forge, with the Bow of the Bramble King at +7
The forge, with the Bow of the Bramble King at +7

What's next

A free demo with the first four epics is coming to itch.io, in the browser and on Windows, in English and Spanish. It's about half an hour of play. Like STRIKE!, every number in it will be tuned with what players do, so it's going to change.

There's a page with more about the game: floppykey.com/sealbreaker.